Sometimes the design of the embedded GUI (or back-end event) calls for playback of animations to dynamically change. This is where the ability to control where the animation starts (or stops) from is essential.
During this advanced Storyboard user training session, we will cover how to build animations using Storyboard’s integrated animation timeline tool, dive into the new Storyboard 7.0 enhancements for animations controls, and discuss how it can be done in Lua.
What you will learn about:
Mike Marchand, Software Developer, Crank Software